//
//  UIViewExtension.m
//  zhaoxi
//
//  Created by Wu Dong on 5/12/14.
//  Copyright (c) 2014 Wu Dong. All rights reserved.
//

#import "UIViewExtension.h"

@implementation UIView (UIViewExtension)

-(CGFloat)st_x {
    return self.frame.origin.x;
}

-(void)setSt_x:(CGFloat)x {
    CGRect rect = self.frame;
    rect.origin.x = x;
    self.frame = rect;
}

-(CGFloat)st_y {
    return self.frame.origin.y;
}

-(void)setSt_y:(CGFloat)y {
    CGRect rect = self.frame;
    rect.origin.y = y;
    self.frame = rect;
}
- (CGFloat)left
{
    return self.frame.origin.x;
}

- (void)setLeft:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)right
{
    return self.frame.origin.x + self.frame.size.width;
}

- (void)setRight:(CGFloat)right
{
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}

- (CGFloat)top
{
    return self.frame.origin.y;
}

- (void)setTop:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)bottom
{
    return self.frame.origin.y + self.frame.size.height;
}

- (void)setBottom:(CGFloat)bottom
{
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}

- (CGFloat)width
{
    return self.frame.size.width;
}

- (void)setWidth:(CGFloat)width
{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (CGFloat)height
{
    return self.frame.size.height;
}

- (void)setHeight:(CGFloat)height
{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}
- (CGSize)st_size {
    return self.frame.size;
}

- (void)setSt_size:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}
- (CGFloat)centerX;
{
    return [self center].x;
}

- (void)setCenterX:(CGFloat)centerX;
{
    [self setCenter:CGPointMake(centerX, self.center.y)];
}

- (CGFloat)centerY;
{
    return [self center].y;
}

- (void)setCenterY:(CGFloat)centerY;
{
    [self setCenter:CGPointMake(self.center.x, centerY)];
}

@end
